female human crusader 20 / master of nine 3 // champion 2
NG Medium humanoid ( human )
XP 7 126 831/7 800 000
Init +4; Senses Perception +2
AC 36, touch 17, flat-footed 34 ( +14 armor, +5 deflection, +1 Dex, +1 insight, +5 shield )
hp 338 ( 20d10+3d8+168 ); Diehard
Fort +25, Ref +15, Will +25
Immune poison; Resist heavy fortification, Mettle, zealous surge ( 1/day; )
Speed 20 ft. ( base 30 ft. ), fly 60 ft. (average)
Melee +3 evil outsider bane adamantine bastard sword +34/+29/+24/+19 (1d10+11/ 17-20×3 plus 1d6 against evil outsiders; good-aligned )
Melee +2 holy brilliant energy bastard sword +33/+28/+23/+18 (1d10+10/ 17-20×3 plus 2d6 against evil creatures; ignores armor and shield bonuses to AC )
Melee sun blade +33/+28/+23/+18 (1d10+10/ 17-20×3 )
Melee sun blade +35/+30/+25/+20 (1d10+12/ 17-20×3 against evil creatures )
Melee sun blade +35/+30/+25/+20 (1d10+12/ 17-20×4 plus 1d6 against undead, ghost touch, double damage against undead )
Melee luck blade +33/+28/+23/+18 (1d6+10/ 19-20×2 )
Melee shield bash +32/+27/+22/+17 (1d8+9/ ×2 )
Melee Bonerazor +33/+28/+23/+18 (2d4+10/ 19-20×2 plus hold person )
Ranged Bonerazor +26/+21/+16/+11 (2d4+10/ 19-20×2 plus hold person , 10 ft. )
Atk Options furious counterstrike, smite ( 2/day; ), sudden attack, vindictive
Special Actions Adaptive Style, advance, dual stance ( 6r/day; ), good fortune ( 1/day; ), glitterdust ( 1/day; ), greater heroism ( 3/day; ), mythic power ( 7/day; )
Maneuvers and Stances Known ( IL 23rd, Ready 10/8 )
Boost— burning brand , inferno blade , white raven tactics
Counter— action before thought , burnished shell , diamond defense , invulnerable shell of the iron tortoise , quick snap , rapid counter , shield counter
General— iron heart surge , shadow blink
Stances— absolute steel stance, aura of triumph , giant's stance , iron guard’s glare , martial spirit , stance of the defending shell
Strikes — adamantine hurricane , ancient mountain hammer , angering smash , charging minotaur , disarming strike , flanking maneuver , leading the attack , mountain tombstone strike , rallying strike , strike of perfect clarity , strike of righteous vitality , white raven hammer
Str 26 , Dex 12 , Con 20 , Int 10, Wis 14, Cha 20
Base Atk +22; CMB +31; CMD 48
Feats Adaptive Style, Advanced Study ( angering smash, quick snap ), Diehard, Dual Path ( Marshal ) M , Exotic Weapon Proficiency ( bastard sword ), Extra Granted Maneuver, Improved Critical ( bastard sword ) M , Improved Shield Bash, Iron Will, Leadership, Martial Stance ( aura of triumph ), Martial Study ( disarming strike, inferno blade, shadow blink ), Toughness
Skills Acrobatics +24, Bluff +9, Diplomacy +35, Intimidate +35, Knowledge ( history ) +27, Knowledge ( local ) +10, Sense Motive +30
SQ always a chance, favored class ( crusader ), hard to kill, host's blessing, indomitable soul, perfect form, steely resolve 30, surge +1d6, traits ( Narrows survivor, vindictive )
Combat Gear potion of cure light wounds (2), potion of fly (3), sunrod (8)
Other Gear Nemesis , +3 bashing darkwood shield with crystal of bent sight , Bonerazor , sun blade with lesser truedeath crystal , +2 holy brilliant energy bastard sword with lesser crystal of return , +3 evil outsider bane adamantine bastard sword with greater fiendslayer crystal , luck blade (1 wish remaining), amulet of proof against petrification , mwk backpack, belt of physical might +4 ( Str/Con ), gauntlets of the weaponmaster , headband of alluring charisma +6 , ioun stones ( dusty rose prism , gamboge nodule , pale green prism ), iron crown of Kroma , portable hole , ring of freedom of movement , greater ring of inner fortitude , wings of flying , 583 129 gp.
Advance (Ex) As a swift action, Lofwyr can expend one use of mythic power to inspire a tactical advance on the field of battle. This allows her and each of her allies within 30 feet to take either a single move action of the character’s choice or a 5-foot step, as long as such actions are possible (for example, an unconscious character still can’t take an action). The action granted by this ability doesn’t count toward the number or type of actions a creature is allowed to take on its turn.
Amazing Initiative (Ex) Lofwyr gains a bonus on initiative checks equal to her mythic tier. In addition, as a free action on her turn, she can expend one use of mythic power to take an additional standard action during that turn. This additional standard action can’t be used to cast a spell or use a martial maneuver. She can’t gain an extra action in this way more than once per round.
Bonerazor An incredibly sharp, alien weapon, this +2 dagger inflicts 2d4 base damage on a hit. Additionally, it delivers a CL 20 hold person effect (Fort DC 25), which remains active so long as the dagger stays imbedded in its target. Bonerazor can be commanded to return to its wielder as a free action.
Crystal of Bent Sight With this augment crystal attached to her shield, Lofwyr can avert her eyes from a creature that has a gaze attack without suffering a miss chance on her attack rolls against that creature.
Furious Counterstrike (Ex) Lofwyr receives a bonus on attack and damage rolls equal to the amount of damage in her delayed damage pool divided by 5, rounded down (minimum +1).
Good Fortune (Ex) Once per day, Lofwyr can reroll any one roll before the results of that roll are revealed.
Host's Blessing (Su) Attacks Lofwyr makes with natural or manufactured weapons are considered good-aligned for the purposes of overcoming damage reduction.
Indomitable Soul (Ex) Lofwyr adds her Charisma bonus as a bonus to her Will saves.
Iron Crown of Kroma This dwarven historical artifact acts as a combination ring of protection +5 , cloak of resistance +5 and circlet of persuasion .
Mettle (Ex) If Lofwyr succeeds on a Fortitude or Will save against an attack that would normally produce a lesser effect on a successful save (such as a spell with a saving throw entry of Will half or Fortitude partial), she instead negates the effect. She does not gain the benefit of mettle while sleeping or unconscious.
Nemesis It is a rare day in which Lofwyr removes her +5 twin-souled heavy fortification comfort demonhide full plate , crafted from the chitin carapace of the demon that tricked her and slew her foster-father. Possibly still alive in some sense, the armor greedily absorbs blood spatter, and slowly repairs any damage done to it. Lofwyr wears it as a constant reminder of the mistakes she has made.
Rozuel A dead elven woman named Rozuel has recently found a home in Lofwyr's sun blade . The weapon is now NG with mental scores all 16, is empathic, senses out to 30 ft., speaks Common, Elven, Draconic, Sylvan, Undercommon and Druidic, and can cast a DC 15 glitterdust (CL 10) once per day. Rozuel has an Ego score of 16.
Smite (Su) As a swift action twice per day, Lofwyr can choose one target within sight to smite, adding her Charisma bonus to her attack rolls and her crusader level to all damage rolls made against the target until the target is dead or she rests for the day. Her attacks automatically bypass any damage reduction the creature might possess, and she gains a deflection bonus to her AC equal to her Charisma modifier against any attacks made against her by the target.
Steely Resolve (Ex) Lofwyr's delayed damage pool can hold 30 hit points of damage, which affects her normally at the end of her next turn.
Sudden Attack (Ex) As a swift action, Lofwyr can expend one use of mythic power to make a melee attack at her highest attack bonus. When making a sudden attack, she rolls twice and takes the better result, adding her tier to the attack roll. Damage from this attack bypasses all damage reduction.
Traits Growing up in the violent squalor in Oppara's infamous Narrows district have sharpened Lofwyr's senses and given her a +1 trait bonus to Initiative and Sense Motive checks, and Sense Motive is always a class skill for her. She also receives a +1 trait bonus on damage rolls against a single adjacent opponent who damaged her in the previous round of combat.
Zealous Surge (Ex) Once per day, Lofwyr can reroll any one saving throw before the results of the roll are revealed.